Ziyi Hua
Hi, I'm Ziyi Hua (Zoe).
A Level Designer experienced in developing single-player games using different engines and for diverse genres.
A strong art background informs my approach to environmental aesthetics and visual storytelling.
Environmental Art | Mechanics Implementation | Narrative Flow | Engine Proficiency​
Skills
· Unreal Engine, Unity
· Creation Kit, Hammer
· Zbrush, 3dmax, Blender
· Adobe Photoshop, Clip Studio Paint
· Substance Painter, Marvelous Designer
- Starfield | Creation Kit
is a single-player narrative quest designed for Starfield. Players must gather power cells through NPC interaction, puzzles, and combat to advance the narrative.
Team Project | Unreal Engine 5.6
Explore a mythical world of a lost paradise as you help Ling and the spirits cleanse the home of the Hollow Woods in our third-person puzzle platforming game.
The Elder Scrolls V: Skyrim | Creation Kit
The Heart of Stonevale is a single-player level built for The Elder Scrolls V: Skyrim that centers on landmark-driven level design. The project explores how the “Denial and Reward” principle can sustain the appeal of visible landmarks and strengthen player motivation.
Team Project | Unity
Haunted Ember is a 2D mobile platformer where players use light-based mechanics to explore a haunted castle, avoid ghosts, and solve puzzles to reach the end of each level.
- Dying Light Developer Tool
Skyfall is a parkour level in Dying Light set among the rock valley. The experience focuses on momentum, vertical traversal, and freedom of movement.




