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Ziyi Hua

Hi, I'm Ziyi Hua (Zoe).

A Level Designer experienced in developing single-player games using different engines and for diverse genres.

A strong art background informs my approach to environmental aesthetics and visual storytelling.

Environmental Art Mechanics Implementation | Narrative Flow | Engine Proficiency​

Skills

·    Unreal Engine, Unity

·    Creation Kit, Hammer

·    Zbrush, 3dmax, Blender

·    Adobe Photoshop, Clip Studio Paint

·   Substance Painter, Marvelous Designer

- Starfield | Creation Kit

is a single-player narrative quest designed for Starfield. Players must gather power cells through NPC interaction, puzzles, and combat to advance the narrative.

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Team Project | Unreal Engine 5.6

Explore a mythical world of a lost paradise as you help Ling and the spirits cleanse the home of the Hollow Woods in our third-person puzzle platforming game.

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The Elder Scrolls V: Skyrim | Creation Kit

The Heart of Stonevale is a single-player level built for The Elder Scrolls V: Skyrim that centers on landmark-driven level design. The project explores how the “Denial and Reward” principle can sustain the appeal of visible landmarks and strengthen player motivation. 

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Team Project | Unity

Haunted Ember is a 2D mobile platformer where players use light-based mechanics to explore a haunted castle, avoid ghosts, and solve puzzles to reach the end of each level. 

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- Dying Light Developer Tool

Skyfall is a parkour level in Dying Light set among the rock valley. The experience focuses on momentum, vertical traversal, and freedom of movement.

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